It's the anti-specter squadron everyone loves! Separated from his cohorts in the gloomy passages of a haunted mansion, sharp-witted Ghostbuster Peter Venkman must strut his stuff to survive. Taken from the back of the packaging box. The games are part of the Crazy Castle series, which collectively makes it the fifth entry. The other two games "Garfield Labyrinth" (first of them released) and "Mickey Mouse IV: Mahou no Labyrinth" are basically the same game with some different sprites.
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The Real Ghostbusters game was the third of three games released by Kemco based on the same gameplay.
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The Real Ghostbusters(USA)/Garfield Labyrinth(Europe)/Mickey Mouse IV: Mahou no Labyrinth(Japan) After successful completion of a level, the player would be rewarded with a 4-digit password, which would enable them to start at the end of that level next time they played (the game had no save feature). If the player lost all his health (by touching damaging things like ghosts, flames, and reforming blocks), or the 999 second timer wound down to zero, the player would lose a life. The proton gun was effective only on blocks at the character's feet, not on the ghosts (bombs were used to destroy the ghosts). To advance to each new stage, the player had to collect stars, which would open the door to the next level. Hammer and his Pneumatic Weapon, which was released before the three games developed by Kemco.
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It is worth noting that the game also takes gameplay elements and even levels from P. This game has Peter Venkman solving puzzles and avoiding ghosts. This is not related to The Real Ghostbusters arcade game released by Data East. The Real Ghostbusters game was produced by Kemco and published by Activision for the Game Boy in 1993.